

Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 0.5% increased Area of Effect 1% increased Cold Damage 1% increased Cooldown Recovery Rateġ% less Skill Effect Duration 2% increased Damage when Cast on Frostbolt Deals (38-524) to (57-787) Cold Damageĭeals (106.5-1456.9) Base Cold Damage per secondĬan explode from up to 5 Frostbolt ProjectilesĢ0% less Area of Effect when Cast on Frostbolt If the caster targets near their Frostbolt projectiles, it will explode from a number of those projectiles instead, destroying them. or Vortex Vortex Spell, AoE, Cold, Duration, NovaĬritical Strike Chance: 6.50% Requires Level 28 An icy blast explodes around the caster, dealing cold damage to enemies, and leaving behind a whirling vortex which deals cold damage over time and chills enemies caught in it. Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Place into an item socket of the right colour to gain this skill. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Chaos Damage Regenerate 0.01% of Debuff Damage as Life 5% increased Damage with Hits Deals (31.2-1503.2) Base Chaos Damage per second You are healed for a portion of the debuff damage. , Essence Drain Essence Drain Spell, Projectile, Duration, Chaos, AoEĮffectiveness of Added Damage: 60% Requires Level 12 Fires a projectile that applies a damage over time debuff when it hits. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 0.5% increased Area of Effect 3% increased Chaos Damage 3% chance to Spread when affected Enemy is Hit Deals (3.5-235.9) Base Chaos Damage per second If an enemy dies while affected by Contagion, it spreads to other enemies. Radius: 20 Unleashes a vile contagion on enemies, dealing chaos damage over time. weapon damage, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like Contagion Contagion Spell, AoE, Duration, Chaos Natively modifiers to attack damage (i.e. The following modifiers will directly affect the damage over time note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it: This is a limitation of the game and not an intended game mechanic. ĭamage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first. +(0-5) to radius Place into an item socket of the right colour to gain this skill. You Burn for 70% of your Maximum Energy Shield per second as Fire Damageĭeals (35.8-1541.8) Base Fire Damage per second You Burn for 90% of your Maximum Life per second as Fire Damageĭeals 20% of your Maximum Energy Shield as Base Fire Damage per second Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 1% increased Burning Damage 0.5% increased Area of Effect Buff Grants 1% increased Spell Damage Grants (20-39)% more Spell Damageĭeals 20% of your Maximum Life as Base Fire Damage per second The effect ends when you have 1 life remaining. Your spell damage is substantially increased while under this effect. Radius: 18 Requires Level 16 Engulfs you in magical fire that rapidly burns you and nearby enemies. In this context, two damage over time effects are to be considered the same only if they have the same name a target may be affected by multiple effects that deal burning damage (such as Righteous Fire Righteous Fire Spell, AoE, Fire A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for poison where all applications stack cumulatively) this is true even in the case of effects applied by different players or sources.įor example, if two players each apply the ignite status ailment to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. 2 Comparison of common damage over time effectsĪll damage over time effects are a kind of debuff.
