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If it then says "No nifi response received", that's really bad, because it gives up and operates under the assumption that the byte "0xff" was received. When the initiating ds says "Nifi timeout", that means it sent a byte to the other ds but didn't receive a response as it should have. Shantae: Riskys Revenge sets the bar even higher with thousands of frames of animation, huge multi-sprite bosses and a quest so big its bursting at the seams.
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just now I've changed nifi's debug output to be a bit more useful. For Shantae: Riskys Revenge on the DS, a GameFAQs message board topic. Usually there's at least one pokemon's stat, or name, that's messed up. I just tried with 2 regular ds's, and while they don't stop transmitting randomly like my dsi does, they still have trouble getting through to each other. Probably just because Lameboy has so much trouble emulating it. For some reason I'm kind of obsessed with getting Harry Potter working properly. This fixes Donkey Kong Country's overworld, and also fixes invisible sprites in Harry Potter & Chamber of Secrets. In other news, I've implemented mid-frame sprite changes. So using the latest build, can you set "console output" to "debug", and let me know if you get any of those messages? Shantae: Risky’s Revenge Director’s Cut is a powder keg of high octane, hair-whipping, hip shaking action Winner of IGN’s Best DS Game of the Year 2010, this enhanced classic features thousands of frames of animation and huge multi-sprite bosses. When the initiating ds says "Nifi timeout", that means it sent a byte to the other ds but didn't receive a response as it should have.
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just now I've changed nifi's debug output to be a bit more useful. Click to expand.I just tried with 2 regular ds's, and while they don't stop transmitting randomly like my dsi does, they still have trouble getting through to each other.
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